“World of Warcraft,” a dominant monopoly online games market in Europe and America 60%

each user spent an average of 15 U.S. dollars per month.

Wedbush Securities analyst Games is expected that the new upgrade package will be sold five million units, the player can visit Northrend’s off-limits.

According to statistics, the “World of Warcraft wow gold” in the worldwide 11 million registered users, lot of players lined. With this upgrade package,According to foreign media reports, the “World of Warcraft, “World of Warcraft wow gold” accounted for 60% to 65% of the online games market in the Asia-Pacific’s share is smaller.

At the same time, role-playing game “World of Warcraft” has become a miracle, and the consolidation of “World of Warcraft” online games market at (150 number of competitive games in droves) in the leading position.

Pat said that in the United States and Europe, a leading global online games market. Analysts said the game took 60% of the United States and the European online games market.

This month,” started selling the second upgrade package, it will undermine their social skills and mental capacity development., lot of young players indulged in “World of Warcraft” sparked fears of parents and psychologists. British child psychologist Richard Graham last week warned that if young people for 16 hours in “World of Warcraft”.

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